The Magnificent Six and 1/2
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Feb 3, 1968
The gang initiate new members Whizz and Peewee by having him spend the night in a haunted house.
Feb 10, 1968
The kids find a suit of armor, which Dumbo tries on, and quickly gets stuck in.
Feb 17, 1968
The gang are involved with a mischievous goat which turns out to be a missing regimental mascot.
Feb 24, 1968
The gang build a raft to ferry them across a canal, with just one problem: actually getting the raft to the canal
Mar 2, 1968
The gang help in the collections for a youth club
Mar 9, 1968
The kids find a pianola, and try to bring it to junkyard owner Old Tom. But when it runs away, with Peewee trapped inside of it, nothing but chaos ensues.
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